Realistic V-Ray material for leaves and grass

What am I doing, when I am relaxing after finishing a job for a client? It’s not hard to guess!

For a couple of hours, I was engineering today a good looking material, suitable for grass, bushes and trees. Honestly, it was more complicated than I expected! Fortunately, V-Ray is very fast engine, so playing around with all the available values was easy as hell :) So at the end, I luckily started a final render, satisfied with the result. What do you think?

(Click the images to see larger versions)

Autumn version:

Autumn visualization - V-Ray 2sided material on leaves

Summer versions:

Realistic V-Ray material for leaves and grass

Realistic V-Ray material for leaves and grass

Realistic V-Ray material for leaves and grass

Realistic V-Ray material for leaves and grass

Well, what I want from you now: On the one hand, FlyingAchitecture is about sharing free materials, models and experiences… but I can’t leave you sit back so you stay passive! :) If you really want to explore materials like this one – 2 sided material, try it. Give it a few hours, explore different values, render several images and try to find the solution on your own :)

You can post links to your rendered images in the comments area below to share your thoughts and experiences ;)

13 Comments

  1. Great renders and material! may i ask where you got your textures for the leaves and branches from? Will you make these materials available in the near future? Thanks!

    • Hi Phil! Textures were developped in photoshop, using my photo references. Front face was taken from the photo, back face was was highly photoshopped and mid texture with veins was derived from the back face material. B&W effect, curves, some masking, some hand drawing of veins and it’s done. Of course, I’ll publish it here in the future, but first I want you to try it out! :)

  2. Several years ago when I was doing more rendering I messed around with 2 sided materials for leaves but I never quite seemed to get the hang of it. I don’t think I was using a back face texture, I’ll have to give that a try.

  3. Hi!

    Leaves are fine but stem and branches need improvement! I guess you imported the geometry from mesh collections?
    Its a pain vray4rhino does not support proxy…

  4. renee vallieres says:

    Great Job ! Really looks like the tut on vray.info

    Vray 2 side material is top notch,and quite easy to figure out.

  5. vanderarkie says:

    I Can’t wait you share this one, cause I don’t have enough experience to try it my self!!

  6. how did you achieve the curved look in the autumn version? is the base mesh curved? if yes, that would make the tree object practicaly useless for Rhino users (thanks to non-existent proxy) :-)

    • Hi Yosi!

      Base mesh is curved (I’ve used Wind option when generating these trees)

      Anyway, V-Ray scattering for Rhino is in progress, as my secret sources told me ;)

      Btw this tree had about 1.3 mil. of polygons! Basic tree without curving like this and stems usually has about 200 000 – 400 000 polys. So I can’t wait when the scattering comes to V-Ray…

  7. Hmm damn I don’t find the leave texture only grass apple but no leaves can u post a link or something, so that I can download it pls?

  8. Really nice materials and renders. Keep up the good work.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>