V-Ray for Rhino materials: Concrete

These materials were created in V-Ray for Rhinoceros 1.5 and in according to some of You, it is easy to import them to V-Ray for SketchUp, however I do not have any information how to import these materials to V-Ray for 3DsMax. Most probably You can only get textures and re-create materials in V-Ray for 3DsMax.

cembonit_light
DOWNLOAD FREE MATERIAL – CEMBONIT LIGHT

cembonit_dark
DOWNLOAD FREE MATERIAL – CEMBONIT DARK

concrete_01
DOWNLOAD FREE MATERIAL – CONCRETE

concrete_02
DOWNLOAD FREE MATERIAL – TILED CONCRETE

concrete_03
DOWNLOAD FREE MATERIAL – CONCRETE

concrete_04
DOWNLOAD FREE MATERIAL – CONCRETE

concrete_05
DOWNLOAD FREE MATERIAL – RAW CONCRETE

concrete_06
DOWNLOAD FREE MATERIAL – CONCRETE

concrete_tiled
DOWNLOAD FREE MATERIAL – TILED CONCRETE

restriction_lines
DOWNLOAD FREE MATERIAL – RESTRICTION LINES

49 Comments

  1. Sebastian says:

    These .vismats are so useful. Thanks. Is there a way to stop rhino from stretching the material based on the surface dimensions? If i have a shoebox for example, the material across the short side will stretch differently than the long side. thanks.

    • You should use different types of mapping. for example Box Mapping. You can find Mapping options in Preferences

      admin

  2. can these Mats be used for 3ds Max? thx a bunch =)

  3. Hey Matus! I have an error message every time I try to load the material. Do you have any understanding of why this may happen? I am using VRAY 1.0 and Rhino SR9. Thanks

    • Hello! It should be in V-Ray version. V-Ray 1.0 is pretty old version :) Try to download newer one, or if You want to win a licence, join our contest at rhinoarea.com :)

  4. flyingarchitecture is really awesome..

  5. thx alot bro…
    it’s helpful

  6. hiya flyingarchitecture thank you soo much for these usefull stuff! all the materials look awesome, but everytime i render any type of concrete it just really fake with bad quality… do i have to change the settings or something?

  7. the concrete material looks very unreal when i render here is the link to my picture so you can see… im new to rhino I wouldn’t know if I should maybe change the setting or something…. http://i42.tinypic.com/9blj02.jpg

  8. Please help me. with the way that you have named jpg materials. i understand that
    Diffuse = Diffuse
    Disp = Dispacement
    normal = ???
    but what does normal mean and where do I apply that jpg to in the material editor?

    Any help would be greatly appreciated. Thanks.

  9. Your too kind! Thank you sir!

  10. Fatih Glpnr says:

    Thanks for the materials they are so useful….

    But i am having trouble with it when i am using one of the concrete one some of the polysurfaces it gives me a bump version of it!! so i cant use them 2 sided!!

  11. Hi there, I’m wondering if I could use these textures for Vray Sketchup?

  12. thank you kindly. whats the copyright on these beautiful things?

  13. ¡Muy bueno! Muchas gracias. :)

  14. how to download the materials?

  15. Pedro Brazil says:

    Hey!

    I have the same question as the guy above?

    Can guide us please?

    Tks a lot!

  16. Hi, how can I enlarge the texture to fit on my model? thanks.

  17. Hi, i’m new to using vray in rhino 3d.
    Is there any way, say, for us to change the colour of the concrete texture? Like from the one youve got here ,change to darker shade etc..?
    if so under which layer should it be? It seems like i tried changing the colour option in diffuse it seems locked!

  18. please how can i import vismat materials to 3Ds max?

  19. can i use these with vray in 3dsmax2010?
    pleas help.

  20. How come all materials look the same after I render with rhino?

  21. Hlaing Min says:

    Much appreciate for sharing .

  22. thank you.good sharing.

  23. Hi. I added texture, aplied it on a wall and i have a problem.
    I cannot change texture tiling in my render. I try to change it texture mapping as i always do. It changes on screen, but doesnt id render. ( it is far too big ). I try to modify tiling in basic -> texture -> tiling -> modify and it does nothing ( as it always did, but i tried…)
    What i need to do?
    the Diffuse color -> bitmap is automatically added. I see it on a preview.
    Maps -> bump is added to. i see it on a preview.
    Maps -> displacement isnt added but i added the last of 3 bitmaps there. it doesnt do the trick.
    I thought i can do the tiling but now i see i cannot. : [

    • Ok maybe nvm because i deleted the wall, redefined it and now i can change tiling. still on render its different than on screen and im not following all this options but my problem is pretty solved…

      • Check if the texture has tiling of 1 in both U and V directions and also the angle of rotation.

        These settings could be found in the Diffuse layer settings (in the bottom.)

  24. Hey when I try to import the materials it says “Invalid ASGvis material file”

    Can someone help me?

  25. Really nice textures. Thank you.

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