Forest home

It was very interesting to watch Yosi’s progress in the Forums. His WIP Topic named “Forest home” was truly entertaining. Now we are bringing You Yosi’s secrets, steps and even 3D models, so everyone of You can get the very similar high-quality scene in Rhino.
Article written by Lukáš Filip

Hello everybody, my name is Lukas Filip (also known as “Yosi”). I’m a 26 year old civil engineering graduate, currently a freelancing architectural visualiser and I’ve been asked to do a making of my personal project.

At the beginning of this project was an idea to recreate one of my previous visualization jobs into a manner which would be more to my taste (both architectural and typological). Being lover of more “raw”, wild nature, preferring icy mornings, mountains and dense foggy clouds (rather than sun bathed beach and flower coated green lawns), I decided to set the scene at the edge of a Nordic forest offering astonishing mountain view. Let’s start with the basics, modeling. Most of these consists of basic shapes and are very fast and easy to create. I made these free for download.

Download Yosi’s 3D models and materials HERE.

Modeling

The one object that caused biggest problems was the Croissant sofa by Kenneth Cobonpue. Due to huge polygon usage (a single sofa with pillows set to very low mesh settings costs apx. 200 000 polys) I had to be very careful with details. I will provide a brief making of, it won’t cover all aspects of modeling, only give you the idea of the approach I used. I often used simple join command to connect different objects, instead of blending them with more smooth surfaces, which would lead to dramatic increase in polygon usage.

1. Drawing boundary curves from a reference photo.

2. Sweep 2 rails using these curves.

3. Extract isocurve from the surface and position it using the auxiliary lines and pipe command. Hide the surface and create the rest of the construction using curves and pipe command, join the polysurfaces to create a single polysurface (or blend them all together if your HW can take the extra detail) as the main construction.

4. Unhide the surface, and offset it using Surface/Offset. The surface will be the axis of your pipes, so take that into account when calculating the spacing. Next Divide the edge of the curve into desirable number of segments and once again extract isocurve from that surface. Create pipes using those curves.

5. Offset surface and repeat the process in opposite direction.

6. Complete half the rods and mirror them. Create surface for the lower part, use the plan view to cut it into several semicircles and use the edges as axis for middle layer or rods. Again, offset and use the topmost surface for axis for the outer layer.

7. Add pad for the mattress, mattress and pillows, following one of Matus’ tutorials.

5 Comments

  1. thx for ur post.

  2. omg, this is really amazing, man! :) thanks for sharing this making of.

  3. Digitalarch says:

    Thanks for your amazing post. Sharing is caring lol…

  4. Файно Файно

  5. Very good Yosi, Very hard process to render this image… Lots of compositing… But the result is so good!! :) I have a question, why do you use rectangulars lights in sides of the roof lamps? what configuration have those lights? thanks.

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