Part 1
Dear friends and FlyingArchitecture fans!
After publishing this Arezzo lamp model on FlyingArchitecture I received some positive comments with suggestions for making a step-by-step tutorial for this simple lamp. To be honest, I was quite surprised by this request, because whole knowledge of creating a lamp like this is about assembling cylinders in Rhino into a correct composition to get a lamp.
This tutorial took me the whole day, so please find a spare minute in Your schedule and post this article to Your social network profiles (facebook, twitter, linkedin, reddit, stumbleupon, pinterest and anything else you are using) to let the others know about FlyingArchitecture. Thanks a lot! ;)
I will be also glad for any form of feedback (comments, shares, donations…)
Let’s start with the blank canvas. we’re going to use Cylinder tool for almost every object in the scene. You can quickly find Cylinder tool in the left toolbar, hidden under Box icon.
Make the first Cylinder with the radius of 30 mm, 5 mm thickness and use FilletEdge command to fillet the front edge by 1 mm.
Create the second cylinder, this time 96×28 mm.
Fillet both edges by 1 mm.
3rd cylinder – Length of this one is 120 mm, width is 10 mm.
Fillet the edge of the lower end by 1 mm. Upper edge stays like it is, because we’ll boolean 2 volumes together and we’ll fillet it later.
Copy & paste the last created object.
Click the larger cylinder, choose Boolean difference tool and click the thinner cylinder.
Fillet the new edge, using 1 mm radius.
Okay, this is where we are now:












great tutorial, thnks