Architectural office scene 3D models

Hi! some time ago me and Veronika made a visualization of an architectural office in our free time based on a book reference. Video was rendered as well, but just yesterday we found some time to make a quick postproduction in Adobe After effects. This is how the video looks:
In this animation we used 3D models from FlyingArchitecture, check them out! :)
Arper Catifa 3D model (click on the image to download this 3D model)
Legrand switches (click on the image to download this 3D model)
Ceiling lamp (click on the image to download this 3D model)
Paper models(click on the image to download this 3D model)










Hi,
How did you do the exterior scene ? Is it a simple picture or a spheric texture mapped on a sphere, like a HDRI ?
And I hope you have good computer(s), calculate animation is time consuming with small configurations :/
BTW, good work :)
Hi!
Exterior scene is rendered using HDRi in Environment (V-ray option)
Well, what is a good computer? :) I’ve got single i7 computer. This 8 seconds animation took approximately 2 days to render. It was rendered in December 2010… but if I make similar animation these days, I would optimize the scene much better, so rendering of this animation would not take more than 1 day.
Well, you have a good configuration ! For example, I work on a laptop, with a dual core AMD @ 2,1Ghz and 3Go Ram, and it’s very just to rendering animation :/
Hi,
nice animation of the architectural office, the lighting effect was amazing! This effect was created in Vray?
Thank’s,
Carlos B. Holanda.
If You mean visible flare effects, this was added in After Effects. :)
Hi Matus,
I very much like your animation indeed, I would like to do a similar animation as yours, but I don’t know how to (1) ‘optimise’ the scene (2) get a fast result in 1-2 days.
I think I would need to use fast rendering materials? Also what would be the best size to render output and how many frames? Thanks for your help I love your work! Niki
Hi Niki :)
thanks!
- Optimize the scene in next few steps: Mesh all NURBS geometry, so Your scene in not that heavy.
- Lower Reflection subdivs in V-Ray to 8, so computing will take less time.
- Optimize lightning (don’t use too many light sources!)
Getting fast result… Well, I am writing the tutorial on this issue, but I will be able to finish it in a few weeks, because my school consumes a lot of time! :) In general – Compute irradiance map before rendering animation!
For smooth animation You need at least 24 frames per second, what means that for 10 seconds of animation You need to render at least 240 images.
The size of Your animation should fit the modern aspect ratio used in movies, so render in to HD (1280×720) or Full HD (1920×1200)
Best Regards and Good luck! :)
Awesome! I’m Looking forward to seeing your Animation Tutorial too!
Hi Matus!
Thanks for the tips and information you kindly shared, thank you for your help! With the irradiance maps being computed before animation, I render one frame, save the IR map and then use the saved Irradiance map to render the animation in HD?
I will like to share some models with you and other users for the site, at the moment I have a lot of 3D work to complete but hope to be able to sort the files soon.
Thanks again and good luck with your great website! :P
Irradiance map should be computed for every 5th or 10th frame, depends on the scene and camera movement. so if You are rendering animation with 600 frames, render Irr Map for 120 or 60 (or something like that, it’s not important for this value to be exact… 97 or 113 should be fine as well :) ) frames and just then save this map.
Let me know about the result! :)
Hi,
I have a little question : for a double glazing, do you model it with the two glass panels or use a simple thick glass ?
Thank you in advance :)
I always use only one box as a glass in windows. 2 boxes would take ages to render!
model corrected, thanks :)
Very nice rendering and animation :)
Well done dude
very well man nice rendering and modeling